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Sandro Corsi's other classes: |
Advanced 3D Computer Graphics |
Basic Design |
Welcome!
This is a 3-units class that covers the basics of modeling, texturing, lighting, animating and rendering scenes created with 3D computer graphics programs.
While completing hands-on projects, students review the fundamentals of animation and 3D design.
- Introduction to 3d graphics 1/22/2010 class
- In the lab:
- Watch Maya's Basic Skills movies (in Maya's menubar, Help -> Learning Movies).
- Work through the Maya Basics tutorial (in Maya's menubar, Help -> Tutorials). Save your files to be graded.
- Homework:
- Get the textbook.
- Read chapter 1 to review this week's lecture.
- Read chapter 2 to prepare for the following session.
- Introduction to Maya 1/29/2010 class
- In the lab:
- Work through the solar system tutorial (pp. 39-70) in chapter 2. Save your files to be graded.
- Homework:
- Read chapter 3 and the first part (pp. 109-136) of chapter 4 to prepare for the following session.
- Introduction to polygonal modeling 2/5/2010 class
- Test: chapter 1
- In the lab:
- Locate and familiarize yourself with the features covered in chapter 3.
- Work through the hand (p. 122) tutorial in chapter 4. Save your files to be graded.
- Homework:
- Read the rest of chapter 4 to prepare for the following session.
- No class (Presidents' Weekend) 2/12/2010
- More on polygonal modeling 2/19/2010 class
- Test: chapter 2
- In the lab:
- Work through the locomotive (p. 137) tutorial in chapter 4. Save your files to be graded.
- Homework:
- Read the first part (pp. 163-193) of chapter 5 to prepare for the following session.
- Introduction to curved surfaces modeling 2/26/2010 class
- Test: chapter 3
- In the lab:
- Make sure you have read through the NURBS-to-polygons conversion tutorial (p. 176) in chapter 5.
- Work through the locomotive pump tutorial (p. 180) in chapter 5. Save your files to be graded.
- Homework:
- Read the rest of chapter 5 to prepare for the following session.
- More on curved surfaces modeling 3/5/2010 class
- Test: chapter 4
- In the lab:
- Work through the alien hand (p. 197) and starfish (p. 204) tutorials in chapter 5. Save your files to be graded.
- Make sure you have read through the axe (p. 195) and teakettle (p. 209) tutorials in chapter 5. You can do these tutorials for extra credit if you have time.
- Homework:
- Read chapter 6 to prepare for the following session.
- Modeling wrap-up 3/12/2010 class
- In the lab:
- Work through the red wagon (pp. 220-280) tutorial in chapter 6.
OR
work on modeling a chess set based on one of the designs on the class server.
- Save your files to be graded.
- Homework:
- Read the first part (pp. 281-321) of chapter 7 to prepare for the following session.
- Introduction to shading: the look of surface detail 3/19/2010 class
- In the lab:
- Work through the axe shading (pp. 289-298) tutorial in chapter 7.
- Then work through the procedural texturing of the wagon (pp. 308-321) tutorial in chapter 7
OR
add procedural textures (wood, marble) to the chess set you modeled.
- Save your files to be graded.
- Homework:
- Read the rest of chapter 7 to prepare for the following session.
- More on shading: the placement of surface detail 3/26/2010 class
- Test: chapter 5
- In the lab:
- Work through the UV layout and image-mapping of the wagon (pp. 321-343) in chapter 7
OR
use UV-mapped images to create a chess board that matches the design of your chess set.
- Save your files to be graded.
- Homework:
- Read chapter 10 to prepare for the following session.
- No class (Spring Break) 4/2/2010
- Scene lighting 4/9/2010 class
- Test: chapter 7
- In the lab:
- Make sure you have read through the shader glow (p. 464) tutorial in chapter 10. You can do this tutorial for extra credit if you have time.
- Work through the physical sun and sky (pp. 457-461) tutorial in chapter 10.
- Then work through the three-point-lighting (pp. 466-469) tutorial in chapter 10
OR
set up three-point-lighting for the chess set and chess board.
- Save your files to be graded.
- Homework:
- Read chapter 11 to prepare for the following session.
- Rendering 4/16/2010 class
- Test: chapter 10
- In the lab:
- Make sure you have read through the living room (p. 521) tutorial in chapter 11. You can do this tutorial for extra credit if you have time.
- Work through the still life (p. 508) and the wagon rendering (p. 529) tutorials in chapter 11. Save your files to be graded.
- Homework:
- Read chapter 9 to prepare for the following session.
- Rigging 4/23/2010 class
- Test: chapter 11
- In the lab:
- Work through the locomotive rigging tutorials, part 1 (p. 377, in chapter 8) and application (p. 427, in chapter 9). Save your files to be graded.
- Homework:
- Read chapter 8 to prepare for the following session.
- Animation 4/30/2010 class
- In the lab:
- Work through the bouncing ball (p. 346) tutorial in chapter 8.
- Make sure you have read through the flying text (p. 372) tutorial in chapter 8. You can do this tutorial for extra credit if you have time.
- More on animation 5/7/2010 class
- Test: chapter 9
- In the lab:
- Work through the axe throw (p. 354) tutorial in chapter 8. Save your files to be graded.
- Homework:
- Read chapter 12 to prepare for the following session.
- Dynamics 5/14/2010 class
- Test: chapter 8
- In the lab:
- Make sure you have read through the active and passive rigid bodies (p. 543) tutorial in chapter 12. You can do this tutorial for extra credit if you have time.
- Work through the pool table (p. 546) and locomotive steam (p. 562) tutorials in chapter 12. Save your files to be graded.
- Finals day 5/21/2010
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